Starting with the level design. In one pivotal section of the game, the team wants to provide a more expansive environment that gives players more ways to explore at their own pace — “the biggest [area] ever for an Uncharted game,” Margenau mentioned.
While developing Uncharted 4, Naughty Dog had hoped to go even bigger on certain huge locations such as Madagascar, Art Director Tate Mosesian explained to me. But some concessions had to be made in the interests of maintaining the game’s development schedule. Not so with The Lost Legacy, where the game will benefit from an updated production process that can see up to five teams working on one location at a time.
“It’s got a bigger, more organic feel, with more player choice.” — Kurt Margenau, game director, Uncharted: The Lost Legacy
In The Lost Legacy, this translates into a sprawling level with traversal challenges, environmental puzzles, shootouts, and more.
It’s honeycombed with secrets too, with new hidden treasures that will reward persistent players who try to traverse everything they can see.
There’s loads of environmental variety, too, partly thanks to the natural diversity seen in the Western Ghats region of southern India. You’ll explore lush jungles, soaring mountains, and ancient temples, in addition to the war-torn urban environment seen in the PSX 2016 reveal.
There is some new combat gear to master, too. A silenced pistol (The first lethal stealth weapon in Uncharted history!) will add new tactical wrinkles to The Lost Legacy’s stealth play and expand your combat options.
It’s worth noting that The Lost Legacy, which will be launching later this year as a standalone game, will be a lengthier experience than The Last of Us: Left Behind, but shorter than Uncharted 4.