Uncharted 4: A Thief's End

Uncharted 4: A Thief's End
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I am on Chapter 5 and it’s still backstory/intro stuff. It’s a technical marvel, and clearly well crafted, but I found myself getting a bit bored of the very long introduction. I’m sure that feeling will leave soon as the main story line picks up.

Seriously, though, technical wizardry.



This is pretty sweet. (no spoilers if you watched the E3 demo)


This is great. Would not have known. Love clever trophies like this.





Holy crap, this game. I think I am one of the only people on this planet that actually enjoyed the first half more than the second half. I haven’t finished it yet, so I can’t say that for sure, but I enjoy the writing and character development far more than the spectacle and kill boxes.

I do appreciate that they added a stealth mechanic, but without more tools at your disposal, like ways to distract enemies for example, I just find it tedious and often not worth it, so it always turns in to a bloodbath either way.

But this game, HOLY CRAP.


Welcome to the joke that is “Nathan Drake, Mercenary Genocider.”


I agree. I think I liked the first half better and mostly because there was less combat sections. However, this was one of the most satisfying trophies I’ve ever gotten.


5 guys standing around thinking they saw something and discussing it became a cloud of red mist and smoke.

And this game is insane. I spent more time in photo mode in this game than in any other game with photo mode.


Anybody try the MP aspect of the game?


Better than Doom’s.





Could that happen with any of those rocks on the hillside, or just that spot?


I want to say it’s any slope that you can slide down.

Now you’re going to have to go test it out yourself and ruin your chance at the 70% accuracy trophy.



Millions of fans around the world have already joined Nathan Drake on his final treasure hunt. In the first week alone, I’m happy to report that Uncharted 4: A Thief’s End exceeded 2.7 million units in global sales.* For the North American region, Uncharted 4 is the fastest-selling PS4 first party title to-date.

* Includes worldwide sell-through data for both Blu-ray Disc sell-thru quantities and digital sales as of May 16, 2016.



New multiplayer patch and DLC dropping tomorrow… of free.

New ranks, new gear, new maps, new abilities, new mode… I’m watching the Twitch stream now and this is making me want to try the multiplayer after all this time.


Too much to copy/paste:



I’m curious what their online activity numbers are for MP. I feel like I hear absolutely NOTHING about it, unless it’s coming from Naughty Dog.




Survival is a wave-based mode where you and up to two additional friends can take on swarms of increasingly powerful enemies and unique objectives. If you played Co-Op Arena from Uncharted 2 and Uncharted 3, you’re going to feel right at home in Survival. We’ve built upon and evolved the core gameplay experience with an entirely new level of depth, challenge, and variety. From new enemy types and powerful new bosses to a dedicated progression system and expansive upgradable arsenal, Survival is all about strategy, camaraderie, and skill.

Across 50 waves and 10 maps, you’ll face off against Shoreline mercenaries, heavily armored Brutes, Snipers, Hunters, and more that will only get more precise, more aggressive, and better equipped as time goes on. Every 10 waves culminates in an intense boss battle, including our all-new Pirate Warlords. Inspired by the story of Uncharted 4, some of the Founders of Libertalia have arrived to hunt you down with powerful Mystical attacks. Don’t miss Adam Baldridge himself as the Djinn-wielding Warlord boss in the video above.

But Survival requires more than just dispatching enemies. To reach wave 50, you’ll need to work your way through objective modes where victory depends on defending a particular area, collecting treasures within a time limit, or taking out marked enemies. We might even throw a curveball at you from time to time, like when an active modifier makes it so only pistols, headshots, or melee attacks do damage to enemies. As you take out enemies and complete objectives, you’ll earn in-game cash, which can be used to unlock and equip weapons and gear via arsenal crates around the map. You can buy everything from Heavy Weapons, long guns, Mysticals, and more.


Looks like that Survival Mode is out today. While I would be curious to try it, it blows me away that they are supporting the MP components the way they are. There must be some following there to justify the resources they are devoting to it, which is great, just surprises me.