Hearing Austin Walker from Giant Bomb talk about some of the moments he experienced in the beta got me really excited. It sounds like the whole helipad extraction can get very tense, and even the power in numbers physiological warfare can be pretty interesting.
He mentioned a time where he was perched in the scaffolding of a bridge picking off AI with a sniper when he heard a group of player controlled characters roll up (apparently there is proximity voice?). He said that he had to keep as quite as possible so that he would not be spotted or else he would have been toast.
The rouge system sounds interesting too, where if those guys would have killed him and took his stuff, they would have a rouge bounty on their heads for a given period of time where other players in the world would be alerted and given motivation to hunt them down to collect a reward, but if you can survive long enough as a rouge you get an award for yourself? That all sounds pretty stellar if it can be pulled off correctly.
So Jango, in your short experience with he beta, it sounds like they pulled it off?