The Last of Us 2

The Last of Us 2
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#1

Ok, this isn’t official yet, but this is a pretty good slip up…

I don’t think anybody is surprised that they are making another, now we just need the details!


#2

I don’t know. Not that a sequel to a popular game is out of the question, but I’m not totally sold on the ‘leak’.

Maybe internally “The first Last of Us” is the retail game and the DLC was the second. Or maybe he just flubbed his words.

But on the other hand, he did seem nervous after he said “The first Last of Us” and the dude on the left sounded like he was trying to help cover it up by moving the conversation to the DLC. :confused:


#3

Yeah, he was showing all of the telltale signs that he f’ed up, from the body language to his buddy who was just giggling about this mistake. I don’t think there is any question that he was referring to something that he shouldn’t have, it’s just not really too news worthy at this point considering there are no details about the game itself.


#4

#5

Awesome!!


#6

Shit yes!


#7

Yep, just as the first was the game of its generation, this will be the game of the current generation. Calling it now!


#8

Pretty good theory I saw today about the game.

“I’m curious. How many people have theorized that Joel’s actually dead in this trailer and it was the Fireflies that killed him for the slaughter at the hospital and murder of Marlene at the end of the first? Hence this game being one big revenge story with Ellie killing Fireflies to find the person responsible for Joel’s death?”


#9

Hmm, interesting theory. He does kind of walk out from the light when he is presented.


#10

#11

Wow.


#12

Dayum


#13

#14

A list of some of the details divulged in the discussion about The Last of Us 2.

  • New traversal and prone move-sets.
  • Combat has increased emphasis on tension, interactivity and realism.
  • Enemy AI references each other by name, and constantly communicates with each other.
  • Two different timelines explored in TLOU2.
  • New dodge/evade mechanic is a core part of combat and melee.
  • You now have a jump button.
  • Far more creative and emergent moments in combat thanks to big increase in breadth of options.
  • Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
  • Expanded infected enemies and whole new classes.
  • You’re not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage.
  • Much more verticality in combat scenarios now. She needs more routes and ways to engage.
  • Survival aspects are still a focus.
  • Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
  • Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
  • Wide linear combat environments are being expanded to be even larger and broader.
  • AI system massively improved for added realism.
  • No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
  • Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
  • Enemy awareness and ability to seek player out improved.
  • You can now craft different ammo and arrow types.
  • The Church scene is set 4 years after the events of TLOU in Jackson, the gameplay demo is set 5 years after.
  • Seraphite(sp?) is a religious cultish group, but they will not be black and white. Motivations explored.
  • They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4.
  • Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc.
  • Eyeball tech also re-worked, now includes internal refractions, reflections and so on.
  • Joel is somewhere out there in Jackson…