Street Fighter V

Street Fighter V
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It’s up early!!!!/en-us/cid=UP0102-CUSA01200_00-SF5GENERALSTORY0?smcid=ps4:pdpshare:twitter:Street+Fighter®+V:UP0102-CUSA01200_00-SF5FULLGAME00000

7.6 GIGS?!?!?!?!


Wait, are they…surely they can’t be…but are they…actually fist bumping in 2016?


Hold on, hold on. Don’t boxers still touch gloves before they brawl? Maybe it’s that.




I might just have to watch that on YouTube.



Juri and Cammy riding tandem on a motorcycle? Be still my beating heart.



Fighting Literary Master – An older character constantly talking to himself under his breath. However, according to Capcom’s post, “The pen is not mightier than the sword in this game.”
Fighting President – A fighting politician, an idea that also came up during ideas for Street Fighter IV
Clumsy Cutie – A character whose clothes become more torn the more she fights.
Miss Babo – An idea the team had while designing Laura, who looks like she was cut fairly early in the drafting process.
Soccer Fighter – A “Brazilian male representative,” this character was cut for being too similar to Roberto from Rival Schools.
Gen’s Disciple – This character studied Gen’s Assassin’s Fist, continuing its legacy.
The Teacher – An idea that came about while designing F.A.N.G. This character came about as the team wanted a dark character, however he was cut for not being "evil enough."
Prototype Shadaloo Soldier – For this design, Capcom took inspiration from the Alien Vs. Pretador series. This character looks like one of the more complete of those cut.

Clumsy Cutie


Clumsy Cutie – A character whose clothes become more torn the more she fights.


On Sunday, July 17, ESPN2 is set to televise Evo’s Street Fighter V World Championship live from the Mandalay Bay Events Center in Las Vegas. Coverage for the event will begin at 7 PM PDT (10 PM EDT).

Top 8.


Story Mode took me about 4 hours to complete - much longer than I was expecting. Full review on Tuesday, so I don’t have to type it out on my phone. But basically I liked it except all of the loading screens.


Story Review:

It’s super cheesy and over-the-top like any Street Fighter game and/or movie. Which is a good thing. The whole thing was fun and you never know who you are going to fight next. And this is another big plus… because many of the fights are against NPCs, so you’ll fight random grunts, Dolls, police officers, etc in stages not in the game. If you are outside the Shadaloo base and have to fight… it’s suddenly a stage. Capcom didn’t cheap out and just transport you to an already existing locale. And several of the NPCs have unique movesets, one in particular has one so specific that it may foreshadow her being DLC next year.

Then there were the surprise cameos. I probably would have gotten more out of the story mode if I knew anything at all about Street Fighter 3, but since I’ve never played that game, many of the cameos were lost on me. I recognized several of them, but that’s about it. These could also foreshadow Season 2 DLC. And if you didn’t know, the timeline goes, SF1, 2, 4, 5, 3. So this story bridges the gap between 4 (which I played, but not a ton) and 3 (which I never played at all).

You will cycle through every character in the game, fighting with them at least once and usually against them too, which means you get to use the villains throughout. After playing as Balrog, I went and bought his character. It’s a great way to test out people you might not usually play as.

The difficulty begins at laughable, but really ramps up to insane at the end, particularly the final 4 fights. And because you have to use every character at least once, I’m not sure how I’m going to beat this on hard mode. I had a rough time with Dhalsim’s section during “laughable” and I can’t use Zangief or Alex to save my life. Even then, I didn’t lose a match until the final 4. And thankfully there is zero loading if you have to replay a bout.

Speaking of loading… My 2 biggest negatives though, are the loading times and how some characters were utilized. The loading times were atrocious. Sometimes it would go cut scene, loading screen, cut scene, loading screen, cut scene, loading screen, fight. That got really annoying in 2 parts in particular that I can remember. Why so much loading?

The other gripe is that my favorite characters, Guile and Chun Li, were glorified jobbers. They were playable exactly once each even though they had big roles in the story—but you beat them up several times. Characters like Karin and Rashid are used multiple times, so if you main them, you’ll really enjoy their involvement. But the biggest kick to the sack was Necalli and Nash. What they did to those 2 characters, after so much build up, is virtually inexcusable. Necalli should have been Lash (from Agents of Shield), instead he was Glass Joe. And Nash… (insert defeated sigh here). I actually began to like some of the other characters more because of how they were handled, like Juri, Karin and Rashid. So, depending on who you main, you will get vastly different experiences with the story itself. Some will love it because their character was awesome, funny and had a major impact and some will be disappointed because Guile got beaten down like a red-haired stepchild. Or government mule if you are a WWF fan.

I actually can’t wait to play it again on the harder difficulty.

Overall: 8/10 for most of us; 3/10 for @Threctory


10/10 from me, dicknuts.








Bruh, that GIF…



Rage Quitting Penalty

We are aware of the Rage Quitting issue, and this update will continue our efforts toward resolving it. We will make a second update to the existing Rage Quitting system with stricter guidelines for players who disconnect before the match is over. Players who are penalized will lose League Points and be locked out of online matching for a set time. The update will be implemented after the maintenance on 8/16.

Since the initial Rage Quitting system rollout, we have seen a rapid decrease in rage quitting players, and we believe that this new update will reduce that number even further. That being said, we’re still working on implementing a new, more robust system that will address the issue more completely by early next year.


We have another big update containing new features in the pipeline for next month, so we wanted to give you a sneak preview of all the cool things to come in September!

Double FM Event

Double Fight Money is happening! We appreciate your support for Street Fighter V, so we’re giving you the chance to double your FM earnings in Ranked Match! We will hold our first Double FM Event on the weekend of September 2-4th. Please stay tuned for more details!

Additional Features

The next September update will include:

VS CPU Option
Daily Targets
Daily challenges with Fight Money rewards!
Fighter Profile Updates!
Free colors for Season Pass holders
Colors 3-10 for Default and Battle costumes of the 6 DLC characters
Premium costumes will now include colors!
Colors 3-10 of the purchased premium costume
Color bundles available for purchase via FM or Real Money
All 22 Characters’ Default & Story Costumes Color Pack 3-10
And more to be announced!


I have a 45% off code for Street Fighter V from that Capcom Humble Bundle, which I won’t use before it expires on 10/01/16, if someone wants it.