Street Fighter V

Street Fighter V
0.0 0




The new Challenge Mode is somewhat deceptively named. The mode mainly consists of a variety of tutorials that teach you ins-and-outs of the game, and how to use each character. They’re definitely helpful, although oddly they aren’t interactive – they’re strictly demonstrations you watch.


Yeah. That’s my big complaint. I wanted to test out what they were teaching me. Not just watching a tutorial video. And the actual challenges are SUPER challenging. I have no hopes of ever doing Nash’s 10th challenge.


The challenges can go fuck themselves.



This is what I’ve been waiting for.

In Street Fighter V, Guile retains his ability to dominate both the ground and air with his solid normal attacks and special moves, such as Sonic Boom and Somersault Kick. He also now has the ability to enter a crouch walk state called Faultless Move which allows him to keep his charge while moving forward, giving him even more options in his kit to keep his opponents in line. Guile is a great choice for those of you who are looking for a charge character who can easily control the pace of the match.

Oh no they didn’t!!!




That little crawl is pretty great. Looks like he in pinching his cheeks to hold in a turtlehead like the Alex pic above.


Oh. Yeah.

That string of Sonic Booms is nice. I’m a tad disappointed they went with that generic Sonic Hurricane for his CA finisher while Nash has that awesome sneak-in-from-behind-and-saw-your-face-in-half one, but oh well.



The title says it all.

I’m switching to Guile, and I won’t be the only one.

Since Street Fighter V’s release, I’ve experimented with different characters like Nash, Birdie, Rashid, and R. Mika. I settled on Ryu because I really didn’t know who else to play. I figured mastering the Street Fighter icon’s fundamentals would come in handy if or when I chose to make a switch.

I’ve heard other players talk about not liking any other characters in the game and sticking with Ryu. It’s a bizarre trend, but not because Ryu is a bad character. A good Ryu can compete with most of the cast, but as much as I’d love to one day be like Tokido and Bonchan, I’m not even close.

Just as a character crisis was setting in, I got a little hands-on time with Guile. We hit it off right away.

While beating me to a pulp, Street Fighter V producer Peter “Combofiend” Rosas called Guile a tank, and he was absolutely right. Up until now, Street Fighter V has been devoid of a solid zoning game. Sure, FANG can keep players at bay with his poison projectiles, but with his low damage output, players have to work extra hard to win. Dhalsim can also zone, but most of the high-level players are taking advantage of his improved ability to mix it up in close range.

Guile has all the tools to sit back and turtle or lock your opponent down with an arsenal of Sonic Boom and Flash Kick attacks.

Which probably sounds familiar, because indeed, Guile is largely the same character he has been in previous Street Fighter games. He has solid target combos, and a roundhouse Crush Counter can combo into a Flash Kick. According to Combofiend, Guile does not have a three-frame normal, which is good for opposing players as it could easily affect the roster balance. Three-frame light attacks are a staple for characters like Chun-Li, Necalli, and Ryu, who can use their jabs to wake-up attack or counter-hit into high damage combos.

Guile’s new moves make him even more dangerous, and that’s what I like the most. His V-Skill, Sonic Blade, is a projectile that remains stationary unless you immediately follow it with a Sonic Boom. Then it becomes a bigger and faster projectile. Guile can also throw multiple Sonic Booms at variable speeds thanks to his V-Trigger, Solid Puncher. It can also enhance his Critical Art, the Sonic Hurricane, with more range and damage.

I don’t expect I’ll set the competitive world on fire with Guile. But it’s nice to finally feel a connection with a character in Street Fighter V. Will there be a mass exodus to Guile? Will Du “NuckleDu” Dang change up after establishing himself as a top-notch Nash player? Will Kevin “Dieminion” Landon give up FANG and go back to his Street Fighter IV main?




Is this a new overwatch character? No? Not interested.

Crap, did I find myself in the SFV thread again?


Cinematic Story: “A Shadow Falls”
The SFV Story Expansion is a 3~4 hour experience titled “A Shadow Falls” and will be released at the end of this month as free DLC to all SFV players. The 5 chapter story takes place between Street Fighter IV and Street Fighter III and bridges the events that happen in between the two stories. This is the first time in franchise history that fans will be able to play through this type of cinematic experience in a Street Fighter game.

The Street Fighter V Cinematic Story Expansion, “A Shadow Falls,” depicts the ultimate battle between the evil Shadaloo organization and the heroic World Warriors who rise up against them. Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now… who will RISE UP?

The next related piece of awesome news: all six DLC characters are fully playable in the story mode. That’s right, in addition to Alex, Guile, and Ibuki, that means that Balrog, Urien, and Juri are also playable! The official release of these characters will not be until later in the year, which means everyone will get to play them in advance through this mode. For the DLC characters that haven’t been released at the time the story comes out, those characters shouldn’t be considered final or tournament ready, as they still need to be properly polished and balanced. So, think of this as a free preview of the characters and enjoy playing with them before they get officially released in the other competitive game modes.

Finally, you’ll be able to earn Fight Money from completing the story mode as well! A higher difficulty becomes unlocked after clearing the normal mode, which you can also earn extra Fight Money from:

Normal Mode= 30,000 FM
Extra Mode*= 50,000 FM
TOTAL= 80,000 FM
*Extra Mode (higher difficulty) unlocks after you complete Normal mode

In-Game Currency System Changes
We have an important announcement regarding the in-game currency system. We will no longer be introducing Zenny to Street Fighter V as a real money currency option. After extensive testing and development, we came to the conclusion that it was not necessary in order to carry out our original vision for the product. Instead, we will be utilizing the PlayStation Store and Steam stores to carry out real money transactions.

Our plan for the in-game economy of SFV was always to provide players with choice. Fight Money remains as the basic currency that players can earn for FREE through gameplay and utilize to purchase characters and other awesome downloadable content like stages and costumes. For players who want to just purchase the content outright, instead of introducing Zenny, the process will be much more familiar with purchases happening through the established first party infrastructures.

The in-game store will be upgraded with the PlayStation Store and Steam real money purchase options as part of the update in late June. At the same time, the free trial period for Alex and Guile will come to an end as we previously had stated. Players will need to either obtain the characters through Fight Money, real money, or the season pass to continue using them after the update. We hope that everyone has enjoyed throwing down with these fearsome fighters and feels inclined to pick them up after testing them out during the free trial period!

We know fans have also been wondering about how content will be priced, so we created this handy chart which breaks down the content in Fight Money and real money pricing:

Fight Money
Real Currency

New Characters
$5.99 / € 5.99

New Stages
$ 3.99 / € 3.99

Alternate Stages
$1.99 / € 1.99

Story Costumes
$1.99 / € 1.99

Premium Costumes

$ 3.99 / € 3.99

Additional Content in June Update
The premium Battle Costumes for every character released so far will go on sale this month, and will be available for purchase with real currency only. Now everyone will have access to this hunk of a man:

Story mode costumes will also be available for purchase this month, meaning you will no longer need to complete the Character Stories to gain access to the content. Story mode costumes can be purchased with either Fight Money or real currency. We’ll be breaking down all of the costumes coming with the June update in another blog this month. There may be even more surprises in store, so stayed tuned!

Future Content
Daily Challenges are currently being re-tooled and optimized for the game, and we will share the new timing of this feature as soon as we more details. The feature will now be called “Targets,” and they will still be daily goals for players to complete and generate Fight Money, which can be used to purchase in-game content like new characters and costumes. New single player modes including Extra Battle and Versus CPU are also in the works. We’ll share more details on these modes and features as soon as we can.

That’s all for now, but stay tuned as we’ll take a closer look at the many June update features in the days and weeks ahead.



This seems to be a step in the right direction, but I still find it insane that they seemed to think people would want a story mode over an arcade mode.



July 1st for Story Mode, Balrog and Ibuki.


Ah yeah, Juri!

Also Urien hype, but he’s wearing clothes…