Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order
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#41

Loads of previews up today. Everyone seems to think this game is great. I’ve heard people compare it to Sekiro/Dark Souls combat (but not as hard) with Uncharted/Tomb Raider puzzles and platforming.

I can’t wait.

https://www.eurogamer.net/articles/2019-10-16-star-wars-jedi-fallen-order-director-talks-risk-taking-crunch-and-cal


#42

More previews:


#43

Hello Black Friday purchase.


#44

#45

Early reviews are coming in.

OpenCritic: 86

IGN: 9/10

It’s been ages since we got a great single-player Star Wars action game, but Jedi: Fallen Order makes up for a lot of lost time. A strong cast sells a dark story while keeping things fun and loyal to Star Wars lore, and fast, challenging combat mixes with energetic platforming, decent puzzles, and diverse locations to explore for an all-around amazing game.

Easy Allies: 9/10

Star Wars Jedi: Fallen Order is a fantastic title and stands as one of the best Star Wars games yet.

Press Start: 9/10

Star Wars Jedi: Fallen Order is the Star Wars game fans have been waiting for. It brings together a strong story, addictive combat and an earnest dedication to recreating that Star Wars magic to offer one of the best Star Wars games in over a decade. It’s an experience that any Star Wars fan can’t afford to miss.

Game Informer: 8.8/10

Despite these numerous little problems, Respawn’s maiden voyage with Star Wars is largely a success. I couldn’t put this game down, both for the thrill of exploring and wanting to see where the story took me next. The inspirations taken from Dark Souls, Uncharted, and Metroid Prime unite to create something unique that just happens to work incredibly well for this beloved license. Like most starships in this universe, Jedi: Fallen Order could use a little polish, but the rust doesn’t hold it back from roaring with excitement.

GameSpot: 8/10

It’s true that Fallen Order borrows liberally from other action games, but those elements work together with Respawn’s combat and environment design, and a story that finds humanity in the Force and in its characters, to hone in on what makes the world of Star Wars worthy of revisiting again and again. Even with some rough edges, Fallen Order represents one of the most compelling game additions to the Star Wars franchise in years.

Shacknews: 7/10

While Star Wars Jedi: Fallen Order has some exciting combat and moments of genuinely interesting storytelling and acting, it just falls short of hitting the mark. It borrows heavily from several genres without actually adding anything new to the conversation. That’s not to say it’s bad, it just didn’t leave me wanting to revisit this galaxy.

PowerUp Gaming: 6/10

With the noteworthy exception of its aesthetics, no single element of Fallen Order feels fully realised. Combat rests too often on bland, unbalanced encounters while ignoring the potential depths of its duels, and exploration feels good but the worlds themselves emerge underdeveloped and disjointed. Both of which are issues I could easily overlook in service of a good Star Wars story but Fallen Order fails to deliver anything we haven’t seen before, only now slightly worse thanks to an unfocused script.

There are pockets of joy and engagement in Fallen Order , but ultimately it feels like a game developed a long time ago, before Star Wars moved on to brighter galaxies far, far away from this.

GamesRadar: 4/5

Still, even if this isn’t the most polished Star Wars game we’ve seen, it’s also the first one in years that comes closest to capturing the magic of the series. Battlefront looked like Star Wars. Fallen Order, with an endearing earnestness that mirrors its heroes, gets what makes the series special. It’s in the glimpses of strange worlds and cultures we want to learn more about, it’s enjoying the ragtag groups who slowly learn to trust each other, and it’s the fact that lightsabers are really great fun. Especially when you get them right.

USGamer: 3.5/5

Star Wars Jedi: Fallen Order comes painfully close to being the best action game of the year, but it ultimately falls short due to pacing problems and a host of technical issues. Still, this is the first step into a larger world for a franchise that has persistently struggled since its acquisition by EA.

EuroGamer: No Recommendation / No Score

When I reached the end of Star Wars Jedi: Fallen Order, I didn’t feel like I’d had a rewarding experience. I was relieved it was over. With some side-meandering, it took around 30 hours, and I didn’t enjoy a lot of them. I’ll admit crunching a Souls-like in less than four days is an unnatural and gruelling experience: I imagine if I’d played Fallen Order over several months, I would have been less frustrated, but probably still bored. It’s such a shame, as Fallen Order has an incredible gameplay experience at its core, with fantastic environments and well-directed action sequences. Yet it’s unable to sustain this thanks to some fundamental design problems.

As for the story? Well, it never gets off the ground.

Polygon: No Score

Yes, there’s a lot about this game that’s awkward. But to do something different, you have to do something different , and that means it may take some time for a game to find its footing. Jedi: Fallen Order is enjoyable, with caveats about its performance and some aspects of its design attached, but it goes places I didn’t expect, and it gets there by a route I would never have considered. That’s a bold choice for a game this inherently commercial.

Jedi: Fallen Order is a flawed, sometimes messy game, but it’s a Star Wars experience I didn’t know I wanted. And after finishing it, I definitely want more.

Easy Allies and Kinda Funny enjoy it. That’s good enough for me.


#46

A new Star Wars game averaging around a 8.5?


#47

Game is pretty solid so far, although I’ve only put in ~2 hours or so.

Cranked the difficulty up to the second highest, Jedi Master, and have died probably more than a couple dozen times; mostly due to my own fault misjudging dodge timing, but there have been a few instances where I was wombo-combo’d while stuck in a “getting up off the ground” animation.

Explorable areas seem pretty well designed, with unlockable shortcuts to alleviate backtracking when you die. Decent amount of chests to find with cosmetic unlocks for Cal, BD-1 and the ship. Skill tree seems small, but opens up a bit as you progress through the story. Characters have been rather likable so far, no complaints other than vanilla-ass Cal.

Overall, in just the first couple of hours and having only the Slow and Push force powers unlocked, I’ll give it a solid 8.5 Empire OSHA Agents out of 10.


#48

Ended up getting it today. GameStop had a deal where you got 20% extra credit on trades towards the purchase of JFO. Had a few extra X1 controllers and my son had some PS4 games to trade in. Ended up getting a copy for the PS4 and X1 and have $15 in credit still.


#49

After spending a few more hours with the game, it’s time for an addendum!

Combat against Stormtroopers? Fantastic! Combat against all the space creatures? Unfun! Dodging and parrying the animals and other non-humanoid creatures can be incredibly difficult to get a good read on, since they flail around so much. My previous mention of getting wombo-combo’d was all from fighting creatures. It just becomes irritating.

Platforming. Turns out it’s not the greatest, and can get pretty awkward at times. Especially whenever Cal has to slide down a path that involves corners or jumping. There have been multiple instances where I’ve watched Cal fall to his death again and again because he can’t turn or jump to save his life unless you happen to time it perfectly. The climbing is fine, but it feels a little archaic when you set it next to other current-gen games like Uncharted 4.

The AI pathing can be pretty silly at times, where they get stuck on doorways or won’t engage in combat even though they’re right beside you. They can also lock themselves right at the edge of their aggro range and instead of retreating back, will just let you wail on them. Although that doesn’t seem to happen that often.

Updated Final(?) Score: 7.5 Probe Droids out of 10

With all that said, I’m still really enjoying the game, and if we get more developers making Star Wars games without the heavy oversight from EA we’re used to, I am totally on board.


#50

I played all weekend, so here is my review so far:

If I were to have reviewed this on Friday or Saturday, my review would be 7.5 or 8. Maybe. The reason is that the game is HARD! And I felt like no matter how hard I tried, I just could not improve. And when I felt like I finally was improving, the game would introduce a new enemy and I’d go right back to sucking. I’m playing on the second lowest difficulty cuz I’m not a Soulsbourne player and I hate being frustrated. And this game was frustrating me, even at that low level. I liked the story, the characters, the puzzles, the platforming… but HATED the combat. And I was almost regretting my purchase and was seconds away from turning down the difficulty to Story (aka Ultra Baby Mode).

Then I played yesterday, and I don’t even know what happened, but I started to just get it. I will agree with @Threctory, facing off against Stormtroopers is fun—real fun. But, the critters all over the place are still a nightmare, at least the big ones are. I can handle the smaller ones now. I just can’t get their patterns down. It’s to the point where I’ll just run past all the big creatures to get to more Empire combat. I do disagree about the platforming though. I find it fun and a welcome break from pulling my hair out over those giant frog things.

But, the combat didn’t click for me until the 3rd planet (not counting the prologue), so what this game needed was a better progression from enemy type to enemy type to help those of us not used to this type of game learn the combat quicker. And it needs a fast travel mechanism. And there are some bugs like massive slowdowns and crashes. But other than all that, I’m now addicted and itching to go back and play some more.

Score so far: 8.5 Oggdo Bogdo tongues out of 10


#51

Also, this thing sucks!


#52

#53

#54

Nah.


#55

Photo Mode! Now that I’ve beaten the game. Figures.


#56

Nice. I got the game a few weeks ago but was having an error on the Xbox that was telling me I had to install the game in order to play it, even though it was installed and updated. Had to jump through a ton of hoops to get it to work. Guess I’ll wait some more for this patch.