That’s where we differ. I just don’t give a rip. I only buy 2-3 games a year now if that so I don’t mind the grind. Speaking of this I was gonna write about FIFAs meta game, the transfer market.
I’m going to suck no matter what system is in place, but still have fun.
But let me say this. I haven’t watched the video, cuz he’s virtually impossible to withstand for longer than 3 minutes, so I have no idea if he mentioned it or not. But… people are judging the loot crate system based on the beta. And people on NeoGAF have seen gameplay of the final build which has a much more robust loot crate system in place. The beta offered 3 crates you could buy with credits and others that you earned through regular gameplay for free. The final build has like 8+ crates that offer more specialized focus. So, let’s say you hate the Specialist class like I do. You don’t want to waste pulls on Specialist cards. With the additional crates, you can focus on the class you DO want to upgrade instead. So his math is (probably) automatically off. If you want, you can buy ONLY Heavy class crates and focus on that.
And the loot crate system is not really that different from what was in BF1. You had to grind out challenges on the star cards to unlock them and then upgrade them. And people could buy the DLC to unlock new cards and weapons and heroes and take them into games and compete against people who did NOT purchase the DLC. Pay-to-win, right? And people that played more AND bought the DLC, had better stuff. Except in that model, it fragmented the entire user base so if you wanted to play certain playlists or maps, you had a much smaller pool of people to play with. With this method, you can still spend money to progress faster, but the playerbase won’t be fragmented into tiny aggregates of people. AND all the future maps and heroes will be free. And fully populated.
We need to pick our poison here, and BF1 was the wrong way to do it. I’m willing to give this one a shot and see if it’s as bad as people are predicting or… nothing (like with how Destiny 2 turned out to be after the initial outcry).
Ya’ll are probably right, I’m just trying to find a reason why I don’t like this game, and it’s driving me crazy that I can’t put my finger on it.
I played two ground assault games and one ship battle, and I just couldn’t bring myself to play anymore. Since I have absolutely nothing constructive to add to this, I’ll stop there, and just sulk in a corner about a game that I should be super jazzed for, but instead want to get the wet blanket off as quickly as possible.
Only buying a couple games a year doesn’t make it okay for the rest of us, and what we’re seeing pop up in games now this is drastically different that what has been implemented in the past. They’re no longer microtransactions anymore, it’s gambling.
The reason people are getting super “sky-is-falling” about shit like this is because stuff that used to be part of the base game (or even targetable microtransactions) is getting taken away and thrown behind a slot machine. You no longer get to just buy “premium” currency to purchase some skin pack, or a specific weapon or w/e, as annoying as that was in the past. You put money into a RNG machine and hope for the best. Forza 7 just did this with driver assist bonuses and got so much shit for it they nixed it. Shadow of War is doing it in the SINGLE PLAYER mode.
We don’t exactly know how Battlefront II’s system will be implemented in the final game, but with the most recent examples this year, it’s becoming a legitimate fear for most gamers. Especially since it’s EA.
I also want to point out that Psyonix had to completely rework how lootcrates work in Rocket League for their Chinese playerbase due to gambling laws.
EDIT: Also Call of Duty is joining in on this it seems.
EDIT: And here’s former EA’s John Riccitiello’s take on pre-lootcrate microtransactions.
This is not new to CoD. They have been selling CoD Points for a while now. FIFA and Madden sell points, Destiny sells silver, Overwatch you can buy loot boxes…it’s the norm and I’m fine with it. If you don’t want to buy them then don’t. IMO, at the end of the day I don’t feel like the stuff your’e buying is game breaking. In FIFA somebody could essentially buy enough points and convert that into coins used to buy players in FUT. But even if they have the best player doesn’t mean they are that great at the game.
You do bring up a great point: It is EA.
And after what they did to Galaxy of Heroes last December and are planning on doing again this December… eek.
Still. I’m not going to get bent out of shape until it directly affects me negatively. Like I did with GoH. And then promptly got banned from their forums.
Destiny microtransactions and Overwatch crates are all cosmetic items and completely optional, and from what I understand you can target the players you want in FIFA.
Battlefront II is literally taking gameplay mechanics and putting them behind slot machines (that you can use real money on) and they’re not the only ones doing it.
I know, I know, it’s IGN, but it’s surprisingly well written with actual journalistic integrity.
I just know that at the end of the day I will not let it stop me from playing because I’m playing to have fun. But that;s just me and it sounds like I’m in the minority.
Sure, it’s just unfortunate that shit like this is popping up in the games we want to enjoy.
I enjoyed playing Dead Space 3, even though it wasn’t nearly as good as the first two games, but whenever I visited the crafting station and saw that stupid fucking “Additional Resources Required. Press (Y) for DLC” it made me want to strangle the studio heads with my controller cable.
I also suffered through leveling jets and helicopters in BF4 the normal way and was always annoyed when I got blown out of the sky by a low level player that had all the unlocks I didn’t. Still didn’t make me want to stop playing BF4 though. Mostly…
Okay, I ended my personal IGN boycott just to read that and most of the article to me is… meh. But this part is WTF:
[Update: It’s been pointed out to me that leveling classes is actually tied to how many cards you have for that class, not matches played, which makes this even worse. This means that buying large amounts of cards right off the bat will allow you to immediately equip more cards per class than those who don’t, so you actually can buy your way to maximum capacity.]
THIS needs to change immediately! Leveling up your class should ONLY be done with amount of time played, NOT cards acquired. I hate this part.
So wait, heroes can fight on either side? I might have missed that earlier, but that seems confusing as shit.
I think maybe you have era’s and sides confused?
Ahh, you are right, the guys in the white helmets used to be good? Or Han Solo used to be bad. I obviously am way out of my comfort zone here.
Jesus fucking Christ.
The Clone Troopers(guys in white helmets) used to be the army of the Republic. They all turned during “Order 66” when Chancellor Palpatine went space Hitler and became the Emperor. So for a while they were the good guys. So I can see how one would get confused. But not really. You moron.
Love you too.
Next hero revealed: Iden Versio.
Also, it shows some Death Star 2, Mos Eisley and Yavin 4 stuff.
Nice. I really hope they have a non cross era option. If not, oh well.
I think it will be in the end. They only had 4 heroes to showcase the Beta so they were forced into eras where they don’t make sense. But I think, excluding the hero battle playlist, that there will be restrictions on who can be used where.
Here’s why I think this: You earn points during the battle to spend on reinforcements and heroes. For every battle, are we going to have 16 available heroes that people can spend points on? And at any given moment, 16 heroes will be running around messing crap up. That seems excessive. I think, just like you can’t have a Clone Jump Trooper deployed while you are playing the Resistance, you won’t be able to deploy Rey while running with the clones.
As game makers, watching millions of passionate players get their hands on our game has been incredibly exciting and – in many ways – inspiring. Believe us when we say that your participation is making the game better, and we’re humbled that so many of you took time to not only try the Star Wars Battlefront II Beta, but to share your thoughts with us too.
The Beta was just a small piece of what we’re making. Yes, there’s more content (new locations, heroes, modes, and the all-new single-player campaign), but we heard your feedback loud and clear after the first game. There is more player choice in multiplayer through a deeper progression system and an evolving, event-driven live service that keeps the community together by moving away from Season Pass and having all new gameplay content free for all Star Wars Battlefront II players.
Rest assured, we’re continuing to listen to you coming out of Beta. We’re taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we’re considering changing to a best of three), the Specialist’s Infiltration ability (which might be a little too overpowered) and more. Oh, and the First Order Flametrooper needs some work – we agree he could use a little more… firepower. We are also looking into more ways to allow players to stay and play together as a team – for launch, we’ll have a new feature for you that rewards all players in a spawn wave. These are just a few examples of how your feedback is helping to shape the game.
We know you have a lot of questions about Crates and progression, so we want to clarify a few things, as the complete system was not in the Beta and will continue to be tuned over time:
- There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
- As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
- Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
- Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
- If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
- And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards.
And you, our community, will play a big role in the evolution of the game. Whether it’s comments on our forums or posts over social media, we’re listening. Your feedback makes a difference, and your passion is what keeps us creating.
Again, we want to thank you for taking part in the Beta and helping us make sure that the launch will be, to quote a certain masked Sith Lord, a day long remembered. We’ll have much more to share with you before we see you on the battlefront in November.
Cool. Also, the Flametrooper was straight-up garbage, so I’m glad they are adjusting him/her.