Star Wars: Battlefront II

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Star Wars: Battlefront II
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Looks like it’s just co-op vs bots.



Arcade is a new mode allowing you to take on AI enemies and hone your skills across a variety of scenarios. In the Beta, you’ll have two options: a 10-on-10 team battle with AI allies and enemies, and a Hero vs. many scenario where you’ll take control of Darth Maul and fight against legions of foes on Naboo.

The Beta will provide a small taste of Arcade on the Theed map, but the full version will have you test your wits and reflexes in all three eras of Star Wars. Teamed up with AI-controlled allies, you’ll arm yourself with your favorite assortment of weapons and abilities, carefully tailoring your loadout for the battle ahead. In the full release, you’ll be able to bring the Star Cards, weapons, and unlocked abilities from multiplayer with you into Arcade. Apply your favorite fine-tuned hero and class builds against AI opponents and test out new strategies before trying them online. On consoles, you’ll also be able to team up with a friend or battle against one another in split screen versus.

When the game launches you’ll reap valuable rewards for your progress in Arcade. Success will earn in-game credits you can use to unlock Crates and, in turn, gain new Star Cards to further customize your heroes, vehicles, and troopers for both Arcade mode and online multiplayer. And thanks to a series of Challenges, you’ll always have a new goal to strive for and new bonuses to earn.

Arcade battles can be set up and tweaked in a variety of custom configurations so you can change the difficulty, trooper classes used by AI, and more. You’ll also have the opportunity to play a number of Battle Scenarios – specially orchestrated Arcade matches that you’ll be able to face either alone or, in the console version of the game, with a friend.


Looking forward to the beta for sure but just realized I will be out of town for the middle 3 days.



beta downloaded and I’m ready to roll.


I played only a match and a half last night and already I’m liking the changes.

• Classes
• No more pick-ups
• All eras
• Squads

• No more character appearance customization
• I still suck

Anyone need a code? Sony gave me 2.


I’ll take one!




Whew, I can’t believe I claimed that in time before the mobs of Tidbits readers got their grubby hands on it. Dodged a bullet! PM next time, jeez.

Oh yeah, thanks for the code!


I played for almost 2 hours and really really really like it. It already feels more polished than the last title.

I agree with all your Pros but one. I am not a fan of the all eras stuff as far as Boba Fett, Rey, and Han Solo fighting along side Clone Troopers and CIS Droids. If it was Jango Fett, Obi-Wan, Padme etc etc in the prequel era maps I would like that much more. But it’s not a deal breaker and I think the devs have mentioned that cross era heroes is not a done deal.

As for the cons, I also miss the customization. I hope they bring this back in some minor way. Especially with the Clone troopers.


I played for over 3 hours last night, so I have a better grasp of the game now.

First of all, Criterion flipping NAILED the ship-to-ship combat! I actually found myself playing and enjoying Starfighter Assault last night over the ground battle. Everything about it felt good. With the last game, I was virtually unstoppable in the air… Until they updated the mechanics and pretty much ruined the entire mode with an overheat on the lockdown and other removals/additions. And even then, it wasn’t super fun. I could play a few battles and then I’d have to move on because it was all the same.

This mode is… wow! There’s so much going on. Ship classes spice it up—even though I am wretched at the bomber class—I tore it up with the interceptors. I just wish the Share button functioned when I wanted it to. Anyhoo, with the last game, they had those crappy tokens you’d have to find and collect in order to play as a hero/Falcon and over the many hours I played BF1, I was the Falcon a total of 2 times. Twice! Last night, I was the Falcon after 3 matches because of the new point system.

So, Criterion, you guys deserve a raise. Now… go make a new Burnout.

As for the ground assault… also way better. I recommend NOT doing what I did and pick the officer class to start with. While they may look fun with their turrets and fancy hats and stuff, they wear wet tissue paper as uniforms and a stiff breeze will inflict injury on you. Once I realized how fragile they were (and losing severely match after match after match), I went with the soldier and heavy class to try them out. MUCH better. And if you aren’t completely inept at sniper rifles like I am, the specialist class could also be useful, but not when I’m controlling one.

Anyhoo, this game is seriously fun. I was worried that by making this more Battlefield-like that I—a filthy casual—would start to feel outclassed in every encounter, but once I found a class that clicked with me, I was able to hold my own. Unlike in Battlefield where I was just a human meat shield for the other, better players around me.

The game still needs to cook a little longer though. At one point, it just randomly decided to not count any of my progress. No leveling up, no rewards, no progression on my daily assignments, nothing until I restarted the game. And then it also froze in-between loading screens once as well. But that’s what betas are for, right?

All-in-all, if you thought the first Battlefront was lackluster and vacant… this one, so far, has fixed every problem that I can see. Well… I still am missing the character appearance customization. But maybe that’s just not present in this build.



Yeah, I know, ya’ll love Angry Joe, but does he have a point? EA is notorious for this shit after all.


Here’s the TL;DR.

And here’s a quote that sums up my feelings regarding the rise of loot crate “mechanics” in the current gaming market.


I am fine with lootcrates for cosmetics (e.g. Overwatch, Destiny) and even if the guns aren’t better, just different, selling me something that drastically changes how you play the game in a lootcrate is just exploitative game design.

It’s a shame, I was looking forward to the campaign but there is no way I can support this model, as it’s becoming far too common.


Meh. There’s a saying in golf regarding equipment and it applies here as well. “It’s the Indian, not the arrows.”


Yeah, golf is a good analogy here, because you can go to the range all you want, but until you pay those green fees, you ain’t progressing.


Well played. But no.


BTW, this is nothing remotely new to any type of shooter that has come out in the last 5-10 years. Yet, every god damn time we see this the sky begins to fall. Then we still buy the game and still play it and its alllllll goooood. It also applies to non shooters as well. FIFA and Madden have been doing this for years with its Ultimate Team and even the new Shadow of War is doing it. Its all part of the grind. Lets just not pretend to be so outraged when we see this.


Yep, we are agreeing with you. Where I differ is, if I get hit with a stick a 100 times, I’m not going to pretend like it’s fine on hit #101.