PlayStation.VR

PlayStation.VR
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#502

Rec Room For PS VR Gets Free New “Rec Royale” Mode June 7

Rec Royale launches on Thursday, June 7 and will pit 16 players against each other in the wilds of a national park. The landscape holds summer camps, mountains, forests, outposts, ravines, lakes, and tons of loot for scavenging. To hold all of that loot we’ve added a new backpack system for quick swapping and storing multiple weapons and power-ups. Like all Rec Room activities, it will be cross platform and free. Players logging in with PlayStation Plus will receive an exclusive paintball burst rifle skin, but Rec Room does not require PlayStation Plus.

If you’d like an early peek at Rec Royale there will be a public alpha test for players with a registered Rec Room account from Friday May 25 to Sunday May 27. We would love to hear your feedback during this public testing phase via the Rec Room subreddit and Discord server.

https://blog.us.playstation.com/2018/05/21/rec-room-for-ps-vr-gets-free-new-rec-royale-mode-june-7/


#503

Looks great.


#504

#505

I tried a bit of sarcasm instead of my usual “VR…LOL”.

Shouldn’t mess with a classic.


#506

#507

A premier VR boxing experience that puts you in the gloves of Adonis Creed on his journey from an underground amateur to a spotlight champion, Creed: Rise to Glory features revolutionary Phantom Melee Technology for impactful melee combat VR. Whether you choose to live out Creed’s story or set up your own Exhibition battles against a variety of skilled opponents, this makes you feel every punch, uppercut, and flurry through situational desynchronization, including fatigue, staggering, and knockouts.

https://blog.us.playstation.com/2018/05/23/creed-rise-to-glory-coming-to-ps-vr-with-exclusive-young-rocky-character/

Evasion evokes the feeling of a ‘bullet hell’ shooter, so it’s packed with intense battles. Victories in our game are hard fought. Major engagements in Evasion aren’t one-on-one affair where you sit back and slowly pick apart an enemy’s defenses; they’re tense and chaotic, requiring you to run and dodge and take on multiple enemies simultaneously. It definitely nods to some of the old school arcade shooters like Space Invaders and Galaga, but designed for full VR immersion and AAA-quality graphics powered by the Unreal Engine.

https://blog.us.playstation.com/2018/05/23/introducing-evasion-an-intense-sci-fi-shooter-coming-to-playstation-vr-this-year/

Astro Bot Rescue Mission lets you take control of Astro, the Bot captain of a ship on a mission to rescue its lost crew, who are scattered over 5 planets. You will be running, jumping and punching throughout 26 stages across 5 worlds, each ending with an epic boss fight.

https://blog.us.playstation.com/2018/05/23/introducing-astro-bot-rescue-mission-for-playstation-vr/


#508

This looks real good.


#509

There are 4 reasons why Miyazaki wanted to make Déraciné

  1. The studio wanted to try its hand at VR: “Firstly, as a developer, we knew that we needed to be up to speed with what was going on in the VR space,” Miyazaki explains. “We were trying to find an opportunity to work on a project that would bring is into the fold.”

  2. Miyazaki wanted to revisit FromSoftware’s past: “As we were starting to wrap up Bloodborne and Dark Souls III we were obviously looking at what might come next, but at the same time we were looking at what we’d done in the past,” he says.

“We actually released a lot of adventure games prior to our more recent reputation for action titles. For example, we released one called Echo Knight. We didn’t want to just bring that back, but at the same time we knew that we had heritage in adventure games.

“So that gave us the opportunity to start having an internal conversation about what we could do within that genre, while at the same time looking at VR – and the two ideas meshed well.”

  1. It was time to try something different: “In recent years most of our games have been made by very large production teams,” explains Miyazaki.

“We wanted to challenge ourselves to do something new, but on a much smaller scale so that we could be freer to look at fresh ideas that didn’t require a huge commitment, while also being interesting enough to keep our team’s imagination flowing.”

  1. It was time to make something strange: “Maybe not all our newer fans will know this but once upon a time we used to put out very strange, quirky and unique games. That’s very attractive to me as a developer – I don’t want to keep on putting out the same kind of games all the time.

“I think occasional surprises are enticing to our fans. This is exactly that. It’s unexpected and doesn’t follow on from any of our recent titles – hopefully it appeals to our audience by being something new and fresh. It felt like the right time to do that.”

More at the link:
https://blog.us.playstation.com/2018/06/19/interview-hidetaka-miyazaki-reveals-new-details-on-deracine-for-ps-vr/