New tech is always way too expensive when it first releases. Remember how much CD players were in the late 80s? Once the tech catches on, then the prices can come down and the casuals can jump on board. I have hopes that Sony, Oculus, Vive, etc are in it for the long haul and won't just walk away after a year. And this article agrees with me:
Of course, PlayStation VR has had less time on the market than its PC-powered rivals, but Sony’s immersive technology group director Simon Benson (pictured below) is still very pleased with how the headset has been received so far.
“[It’s been] very positive,” he says. “We were very optimistic about introducing our gamers to virtual reality, but it’s only when you launch it that you know for sure.
"Creating a completely new type of gaming experience that involves wearing something on your head was a real challenge. When we see such fantastic user reviews, we know we have done a pretty good job in getting the important elements just right.
“It is still very early days, but we have a better feel for the demand for VR gaming and so we are planning to increase production. This is a really positive sign for the future of VR gaming and I’m looking forward to seeing even more people getting their hands on their own PlayStation VR headset and entering this new world.”
Convincing early adopters is one thing, but the cost of today’s headsets still remains one of the biggest barriers to entry, something that Rubin’s team at Oculus have been all too aware of ever since launch day.
“I’ve always said there are two things we need to push VR forward: great content and lower prices,” he explains. “With regards to price, we always knew we’d have to take a serious look at the price of our hardware by the end of the first year.
“We’ve given hundreds of thousands of demos in retail stores and after every demo we give a survey. We overwhelmingly hear responses along the lines of ‘That was great, I loved it,’ but people who don’t buy Rift after a demo are held up by price. It’s as simple as that.
“So we did something about the price. That’s been huge for the Rift. By dropping the price of Rift and Touch, we’re aggressively pushing VR forward: more people will get into VR with lower prices and have more money to spend on the great VR content available, and that helps the entire ecosystem grow.