With the $199 bundle on sale this month and all these new games coming, I think it’s almost time for me to dive into this.
This is so tempting. Can anyone give me a reason not to jump on this (other than it’s the old SKU)?
PSVR Ownership Test
If you answer Yes to 2 or more of the following questions you should not buy a Playstation VR.
- Are you planning on mostly playing this alone, not with a group?
- When playing alone, do you have anything at all you are responsible for, such as the safety and well being of your family/significant others?
- Do you have a short attention span where you need to be constantly multitasking?
- Are you planning to get a 4K/HDR TV anytime soon?
- Do you laugh at @Jango’s jokes?
I said “Yes” to 1 and 5. I guess I’m disqualified.
You are actually disqualified for any sensible decision making for responding Yes to 5 alone.
So I don’t think this is for PSVR, but I couldn’t remember if we had a generic VR discussion thread, and it’s just too good to waste in the Randumb Vidyas thread.
Best use of VR ever. Like, ever.
I bought Skyrim VR, and it actually plays pretty damn well. I’m enjoying it. Funniest/saddest thing I noticed right away: the percentage on trophies earned drops WAY off after the first two. Looks like most people who play it do so for about an hour or two and that’s it. Can’t look too good to VR developers.
“Punch-Out” in VR? That actually looks right up my alley. And how did I miss this trailer from PSX? The game comes out today.
If the Gran Turismo bundle wasn’t the older PSVR unit, I’d be going to Best Buy tonight.
Maybe a reason to dust off those headsets?
The Vita might not have been ones of PlayStation’s biggest successes, but it’s certainly one of its more cherished pieces of hardware; its intention to offer big console experiences on the go fell a little flat (even if Nintendo did prove the concept could work some short years later with the Switch), but its pivot to independent and mid-tier studios opened up the handheld to a new breed of fascinating games. In turn, Sony offered up a captive audience to smaller developers, resulting in a love-in that’s made the Vita adored by its faithful.
Maybe Sony was mindful of all that when it was creating the ecosystem for its most recent piece of kit, as PlayStation VR feels like it’s playing very much the same game. This isn’t the place to come if you want to see what Sony’s top tier studios and franchises are up to (with the notable and noble exception of Gran Turismo, of course) - instead it’s a lively playground of upstarts and neat new ideas, where fledgling dev teams can find an appreciative audience that’ll happily play even the most left field of diversions. If a recent showcase of forthcoming PlayStation VR games is anything to go by, it’s working a treat; support for PlayStation VR is strong, and over the next year there’s an awful lot to look forward to.
Rec Room For PS VR Gets Free New “Rec Royale” Mode June 7
Rec Royale launches on Thursday, June 7 and will pit 16 players against each other in the wilds of a national park. The landscape holds summer camps, mountains, forests, outposts, ravines, lakes, and tons of loot for scavenging. To hold all of that loot we’ve added a new backpack system for quick swapping and storing multiple weapons and power-ups. Like all Rec Room activities, it will be cross platform and free. Players logging in with PlayStation Plus will receive an exclusive paintball burst rifle skin, but Rec Room does not require PlayStation Plus.
If you’d like an early peek at Rec Royale there will be a public alpha test for players with a registered Rec Room account from Friday May 25 to Sunday May 27. We would love to hear your feedback during this public testing phase via the Rec Room subreddit and Discord server.
I tried a bit of sarcasm instead of my usual “VR…LOL”.
Shouldn’t mess with a classic.
A premier VR boxing experience that puts you in the gloves of Adonis Creed on his journey from an underground amateur to a spotlight champion, Creed: Rise to Glory features revolutionary Phantom Melee Technology for impactful melee combat VR. Whether you choose to live out Creed’s story or set up your own Exhibition battles against a variety of skilled opponents, this makes you feel every punch, uppercut, and flurry through situational desynchronization, including fatigue, staggering, and knockouts.
Evasion evokes the feeling of a ‘bullet hell’ shooter, so it’s packed with intense battles. Victories in our game are hard fought. Major engagements in Evasion aren’t one-on-one affair where you sit back and slowly pick apart an enemy’s defenses; they’re tense and chaotic, requiring you to run and dodge and take on multiple enemies simultaneously. It definitely nods to some of the old school arcade shooters like Space Invaders and Galaga, but designed for full VR immersion and AAA-quality graphics powered by the Unreal Engine.
Astro Bot Rescue Mission lets you take control of Astro, the Bot captain of a ship on a mission to rescue its lost crew, who are scattered over 5 planets. You will be running, jumping and punching throughout 26 stages across 5 worlds, each ending with an epic boss fight.
This looks real good.
There are 4 reasons why Miyazaki wanted to make Déraciné
The studio wanted to try its hand at VR: “Firstly, as a developer, we knew that we needed to be up to speed with what was going on in the VR space,” Miyazaki explains. “We were trying to find an opportunity to work on a project that would bring is into the fold.”
Miyazaki wanted to revisit FromSoftware’s past: “As we were starting to wrap up Bloodborne and Dark Souls III we were obviously looking at what might come next, but at the same time we were looking at what we’d done in the past,” he says.
“We actually released a lot of adventure games prior to our more recent reputation for action titles. For example, we released one called Echo Knight. We didn’t want to just bring that back, but at the same time we knew that we had heritage in adventure games.
“So that gave us the opportunity to start having an internal conversation about what we could do within that genre, while at the same time looking at VR – and the two ideas meshed well.”
- It was time to try something different: “In recent years most of our games have been made by very large production teams,” explains Miyazaki.
“We wanted to challenge ourselves to do something new, but on a much smaller scale so that we could be freer to look at fresh ideas that didn’t require a huge commitment, while also being interesting enough to keep our team’s imagination flowing.”
- It was time to make something strange: “Maybe not all our newer fans will know this but once upon a time we used to put out very strange, quirky and unique games. That’s very attractive to me as a developer – I don’t want to keep on putting out the same kind of games all the time.
“I think occasional surprises are enticing to our fans. This is exactly that. It’s unexpected and doesn’t follow on from any of our recent titles – hopefully it appeals to our audience by being something new and fresh. It felt like the right time to do that.”