Another ME game? Is this series even any good?
I mean, it’s no Battlefront…but yeah. It’s good yo!
Info dump from NeoGAF:
EA Play Trailer
- The new ship is called the Tempest. It’s small enough to land on planets
- Asari, Salarians, Krogan etc are all in Andromeda
- The Mako has a boost feature
- Biotics are back
- You can switch shoulders during combat
- Facial animations are smoother/more detailed
- There is more than one Ark
- Before leaving, the Arks were located above Earth
- Passengers on the Ark have been kept in some kind of stasis during the journey. Female character is first to wake up
Mac Walters (YouTube Live at E3)
- Characters are a huge focus, Frostbite allows them to create more detailed characters
- The dialogue system will be familiar but they want to push the envelope with new mechanics
- There will be an ‘evolution’ of the morality system
- The protagonist’s name is Ryder
- The woman at the end of the EA Play video is a FemRyder
- The goal of this game is to move forward. There will be callbacks to the trilogy however
- Ryder has a family. This family ties into the storyline (Maybe siblings, parents etc)
- ME3 multiplayer was a surprising success but they understand that fans didn’t like how it tied into the single player, aims to improve this
- Development in the game is in the final stretch, they only want to show stuff that’s totally finished and polished
- The Mako is the only vehicle in the game
Polygon and IGN interviews with Mac Walters/Aaryn Flynn
- Mass Effect 3’s ending and your decisions won’t affect Andromeda
- Relationships and romances will be more realistic
- Friendships and romances will take into account character temperaments. Some may be harder to talk to.
- Romance won’t be limited to checking in a few times, then getting a romance scene.
- Mass Effect Andromeda is a story about becoming a hero
- The characters will be much younger and untested, drawing from themes of feeling out of depth or like an outcast
- Humanity are the aliens this time, it’s the story of a stranger in a strange land
- BioWare are aiming for a character that is more than just a typical space marine, someone who recognises the impact their presence is having
- Instead of your character already knowing a lot about the Galaxy like Shepard, you’re going to be discovering all of this stuff with them
- You won’t have the kind of support Shepard would have. You’re not exactly a Spectre this time
- The story of the game will be more personal this time, even though the scale is still grand
- The trilogy will act as a foundational background, but won’t be a focus. There will be explainations for new players on what Krogans are, what mass effect field are etc.
- The trilogy was about a cinematic, grand, space opera with a titular character. With Andromeda they want to move away from this
- Instead of saying “You are this person” it’s about saying “This is your role and this is the way you can play it”
- Andromeda will still be a human centric story, as it gives the player a foothold in the alien narrative
- In ME1, humans found themselves to be the underdogs in a larger galaxy, and this is ultimately a core theme of Mass Effect, not just the trilogy
- BioWare kept trying to solve the vehicle problem in the trilogy, but this time they’ve made it a core focus and tried to fix it early in development
- The online component will have no impact on the main story this time. There will be more positive ties between the singleplayer and multiplayer
- The core elements of branching dialogue, relationship building, exploration etc will remain intact
- Andromeda will feel like you’re playing Mass Effect for the first time, as the setting/characters are new and unfamiliar, yet nostalgic to returning fans
Yanick Roy (Studio Director)
- RPG elements are of course still there, allowing the player to control the story their way
- BioWare aren’t worried about moving on from Shepard, they believe that as long as all the core elements of Mass Effect are there, people will play it
- There will be companions with ‘loyalty’ missions and new ways to get to know them
- The multiplayer will be similar to ME3’s but with more freedom, dynamic gameplay and ‘chaos’
- There will be more customisation than we’ve seen before. We can “own” our environments
- Andromeda is their biggest game ever. Exploration is a major factor, similar to what they tried to achieve in ME1
- Planets will have essentially one biome, inspired by planets from things like Star Wars
- There will be different ways to communicate with the races of Andromeda. Diplomacy, aggressiveness, combat etc
- The order in which you do quests/talk to people may also influence opinion of you and humanity
- We will be able to choose male/female, but they want to go a little bit further with this. More details to come soon
- The female Ryder isn’t exactly the default face. There is a bit of a twist this time around but they can’t say more yet
- The protagonist’s role will be vast, their goal is to find a new home for humanity and the other races accompanying them, requiring a character of many qualities
- There will be references to the trilogy, but not so much as to flood new players with information
- The way the translators will understand the languages of the Andromeda species will be explained
Aaryn Flynn (PlayStation Access and Inside Playstation)
- The trip to Andromeda has taken a really really long time (hundereds of years)
- The game draws parallels to today’s space exploration advancements/themes
- The N7 character has nothing to do with Shepard
- New species. Some old, some new, some completely mysterious
- Choices will affect the species you encounter
- Planetary exploration is essentially the same mechanic as ME1, but much MUCH bigger/better with more freedom
- There’s much more to the Tempest than meets the eye
- The ‘Ark’ is a huge part of the story, not just where Ryder wakes up
- Main character will be human, you can choose to play as a male/female Ryder
- There is a sense of continuity in the Mass Effect universe, despite starting fresh in a new Galaxy
- Mass Effect Andromeda is story/characters first, then with a large focus on seamless loading, exploration
- Frostbite has forced them to rebuild everything from the ground up, it’s a clean slate in more ways than one
- Mass Effect VR is a possibility
New Info (Various Sources such as Twitter and news websites)
- Same-Sex romances are still there
- Info about the collectors edition is coming this fall
- As the game runs Frostbyte, the PC hardware requirements will be similar to that of Battlefront and Inquisition
- More news may be coming in weeks instead of months.
- Codex entries will be detailed and in-depth as usual
They had me at Mako.
Tidbits from the above sources:
Geoff Keighley: “Tell us a bit about the state of development, I think a lot of fans yesterday were thinking is this really coming out next year, etc”
Mac Walters: “We are very much in the final stretch of development…” “…we want to show assets that are as amazing as possible” “right now it’s polish, polish, polish”.
As for why BioWare and EA chose not to show more of Mass Effect: Andromeda, both Walters and Flynn were upbeat.
Right after the EA press conference, Mass Effect 1 and 2 lead artist Johnathan Cooper raised eyebrows by suggesting the lack of gameplay footage meant Andromeda was having a troubled development.
“There’s definitely more stuff we could have shown or talked about,” Flynn replied. “But now we’re shipping next spring, the time to really blast all that out there is after the other games come out. We’ll be there then to have a great big reveal and release all the details.”
BioWare has since confirmed that we won’t see more of Andromeda now until next November, and the franchise’s annual N7 Day celebrations. “[Development] is healthy,” Flynn concluded. “Dragon Age: Origins was six years. Star Wars: The Old Republic was six years. The original Mass Effect was four. Maybe we’re just not the fastest at this!”
“We acknowledged it in the endings of Mass Effect 3 and I think that’s where we want to leave it for now,” Flynn said.
“We want this to be a new story and it would be very hard to say it’s a new story but also that you need to understand how [the past trilogy] ended.” Andromeda’s setting, naturally places it beyond the Milky Way-changing consequences of Mass Effect 3’s explosive finale.
Each of the options available to players were spread across our galaxy via the Mass Relays - but no further. By moving geographically beyond the reaches of this choice, BioWare has also negated the need for a canon ending.
But there was still an expectation among many fans that Andromeda would make mention of the endings in some way as it is set chronologically afterwards. However, that time difference goes away when you consider “how long it takes to travel between galaxies”, Walters suggested.
"I'm Lazy, Someone Else Make One": The SPAM Sushi Thread
5 posts were merged into an existing topic: “I’m Lazy, Someone Else Make One”: SPAM Thread
I know I began the conversation chain, but decided to move that to SPAM, as I think we all can agree, it’s kind of the definition of SPAM.
I’m glad they’re not going from the ending of Mass Effect 3.
Leave that shit alone. Maybe easter eggs or vague references or whatever. But no.
I prefer the Andromeda Initiative trailer to this one, as it’s a little too generic-movie-trailery for my taste. All in all not bad though.
Realize I didn’t post the Andromeda Initiative trailer. Doh.
Oh shit, I had completely forgotten they abandoned Unreal in favor of Frostbite.
- The Paragon and Renegade system is gone.
- Classes are all different.
- Montreal, Edmonton, and Austin offices are all working on Andromeda.
- Jen Larson is the head of the Andromeda Initiative. She’s an Entrepreneur who set up the project.
- Dr. Lexi (sp?) is an Asari that is on the crew in the beginning.
- Game starts with waking on the human ark (there is a separate one for each species apparently), then investigating a planet and things go wrong.
- Liam is a male human companion who begins with you as well.
- There are lots of ME1 references. There’s a new Mako-like tank called the Nomad. Very ME1-inspired.
- The skill system more like ME1 than ME2/ME3.
- Devs: “We want the depth of ME1 with the combat system of ME3”. Archetypes such as Soldier, Adept are gone. Those abilities are instead available to you in the game and you can mix and match in order to create unique classes rather than being constrained to a sole set of abilities.
- The fictional reasons for this is that each Ark has a “Pathfinder”, which is a person unique to each Ark with a special ability to configure their own abilities in some way. The original Pathfinder is Ryder (the player character)'s father. Something happens to him (which is unknown) and the role passes to the player character Ryder.
- Ryder has a twin. The default names are Sarah Ryder and Scott Ryder. The customization of the appearance of your character affects your twin and father’s appearance in-game.
- The twin’s storyline is important to the story. The twin doesn’t just die in the first 5 minutes.
- The difference between Ryder’s genders is significantly larger than Shepard’s gender differences in the Mass Effect trilogy.
- The first impression according to GI is that Andromeda is very similar in general to Dragon Age Inquisition. Pseudo open-worlds with more things to do and places to explore than in prior Mass Effect games. Mining with the Nomad, squad loyalty missions (they don’t affect the ending), side quests on other planets, etc.
- The BioWare team consulted the Need For Speed team on controls for the Nomad. GI says it handles well compared to the Mako.
- The Nomad is not driveable on every planet. Some are only small portions on foot.
- The team has lots of banter when you’re driving in the Nomad.
- A sand planet called Eledin (sp?) is so hot that if you aren’t in the shadows you take damage similar to the Tali recruitment level in ME2. Lots of planets have quirks like this. Acid pools, dangerous wildlife, etc. Sometimes there are aliens fighting wildlife. GI doesn’t make it clear whether these are scripted events or emergent AI.
- You can look out a window on the ship and see the planet you’re orbiting. It’s not as sterile as previous games. More immersive with little touches like this.
- Your ship is called the Tempest. It’s a smaller, more intimate environment. There are no loading screens or elevators on the ship. You can drop to the planet’s surface from orbit, where you can access the garage and drive the Nomad out onto the planet. GI says there are very few loading screens; the team wishes to streamline the process, make it seamless, to give you a greater sense of immersion.
- There’s a new alien race called the Ket (sp?).
- More GI Andromeda info coming this month: http://www.gameinformer.com/andromeda Apparently GI has some kind of exclusive deal to roll out Andromeda info within the next month.