What visual cues are you talking about, just this?
The first Hand of Fate’s gameplay favored players who could plan well and see well. You’d get a card telling you some vampires wanted some of your blood and you could decide how much to give them, risking your health in future turns while hoping for a good reward. Or you’d turn over a treasure chest card and then have to identify which of four quickly-rearranged face-down cards contained the chest’s treasure (the developers swear this was always visually trackable).
For some reason I've always been good at those types of three-card monte games in video games, and I was wondering if it was actually possible to even track in this game since it essentially shows you a 2D plane when the cards are stacked. I have guessed right about 80% of the time so far though, so there must be something very subtle they are doing to allow your eyes to track it. I know when I share played with you I guessed right, but I wasn't sure what drew my eye to that card. Any other visual cues you know about?