This was my first creation. I learned a lot. Like that I need to learn more.
I also played the beta, but was super bummed it wasn’t in VR because that is the whole reason I wanted to play it, and I honestly got super bored of creation without it. I might still be bored with it there, but I can see how it could add a lot more dimension to it.
Yeah. I knew VR wasn’t part of the beta and I’m also hoping they release some info about the VR aspect of this game soon. I think creating in VR will be insanely beneficial. Then… all the games in VR. I saw a game that looked like Alien Isolation and imagined it in VR and nearly started crying.
Dreams Early Access will be available digitally through the PlayStation Store this spring, priced at $29.99 MSRP (+ applicable tax) in the US and $39.99 MSRP (+ applicable tax) in Canada.
What is Creator Early Access?
Early Access won’t have everything that the full version of Dreams will, but you’ll get 100% of the same Dreams tools that we have used every day at MM to make our content. As well as fun, deep interactive tutorials catering for all skill sets and levels and Mm-crafted arcade games ready to play and remix. If you joined us during the beta period and published your assets, you’ll also have your beta creations to return to. Along the way, we’ll be adding more features, tutorials, arcade levels and assets during the Early Access period as we build towards the full slate of launch content.
Just like with LittleBigPlanet, we have always planned to evolve Dreams with the community and this is just the start. We’ll use Early Access to help us prioritize all the awesome stuff we’re already working on and get feedback as player needs develop and evolve. With refinements, bug fixes and brand new features on the way, we are kicking off the live service side of Dreams so the community can get their first look at how we’ll continue to support the game.
In Early Access, you can stream, entertain, teach, collaborate and share to your heart’s content.
There were people in the Dreams beta that just made props, some painted, others rigged and animated entire characters, or designed complex AI logic for the community to use. Lots simply took all this and used it to create something entirely new just using these things other people had made and shared. It’s as easy, or as hard, as you want to make it. And to make game creation even easier the Alpha, releasing in Spring 2019, will be adding Templates. These, according to Healy, are “a starting point for a certain genre of games. So we’ve got a first-person shooter template, for example. It’s just like a very simple white boxed version of a shooter. So you take that and you can instantly start putting your own art in and you don’t have to worry about ‘how do I make a first person shooter?’ We’ve done it for a first person shooter, there’s a 2D side scrolling platformer, there’s a whole bunch of really obvious genres, driving a car, different things [like that].”
That’s exactly what I need. I was just going to model things, but now they’ve given me the tools to actually make a game. Great.
It’s available now… for a limited amount. So if you want in at $30, now’s the time to buy.
Just a few of the cool things I’ve seen:
How much for the bundle that comes with some artistic talent?
Less clones, more unique creations, plzkthx.
$30 plus a virtually useless art degree.
Some of the exciting opportunities we have require the skills of a small professional development team. Are you a small dev team looking to collaborate on something larger or looking for a small project to help fund your next gig? This isn’t just normal outsourcing, it is much more about finding teams that want to collaborate with us on content for Dreams. We are a little light on requirements as this is an exploratory call out, but needless to say experience with creating in Dreams is required!
They are hiring devs to make mini-games within Dreams. That’s pretty cool.