Death Stranding

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Death Stranding
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#21

TL;DR from the Death Stranding subreddit of the info collected so far.

  • Amelie has already tried to unite America . Some time ago, she went with a convoy across the United States in an attempt to reunite the country. During the trip, she was captured by terrorists - Homo Demens - led by Higgs, the character of Troy Baker. She is kept on the west coast in Edge Knot City - perhaps she is not concluded in the real world, but on the upside down world. The following point hints at this.
  • Sam and Amelie had not seen each other for 10 years, and during this time she had not aged at all . Sam meets her in the Oval Office, but later it turns out that Amelie is a hologram, she communicates with Sam from captivity. Also in the Oval Office there is Die-Hardman, the character of Tommy Earl Jenkins. It seems that he replaces Amelie during her absence.
  • Sam has two tasks: not only the reunion of America, but also the salvation of Amelie. On the way to Amelie, Sam gives people a message that they need to unite. He does this using the terminals shown on the Gamescom trailer, connecting them to the chiral network. Oddly enough, at the end of the video, Sam refuses the mission - apparently, this is due to a long-standing conflict with Amelie, whose reasons remain behind the scenes.
  • Handcuffs are not really handcuffs . Amelie says this is primarily a symbol of communication. It seems that they are used as an identification mark, that is, the characters wear them voluntarily.
  • The goal of Homo Demens is also a union of cities . Amelie says Higgs cannot be called their leader: Homo Demens are more likely to submit to ideology rather than personalities. Their methods are different from Bridges: United Cities of America want to unite people on a voluntary basis, while Homo Demens are trying to do it by force.

#22

Is anyone excited about this game and/or getting it?


#23

I’m not enough of a Kojima fan to buy into his insanity at launch. I do have a close friend that’s picking it up, so I may give it a shot at some point.


#24

I’m not on the hype train, but I’d like to check it out at some point.


#25

Is he getting the SE that comes with the fetus doll?


#26


#27

I don’t think so but it wouldn’t surprise me if he does.


#28

Oh. My.


#29


#30

GameSpot - 9/10

Death Stranding is a hard game to absorb. There are many intertwining threads to its plot, and silly names, corny moments, and heavy exposition belie an otherwise very simple message. That comes through much more clearly in the game’s more mundane moments, when you find a desperately-needed ladder left behind by another player or receive a letter from an NPC thanking you for your efforts. It’s positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living. It’s a game that requires patience, compassion, and love, and it’s also one we really need right now.

IGN - 6.8/10

Certain landmark games in recent years, like The Legend of Zelda: Breath of the Wild and Red Dead Redemption 2, have managed to successfully tread the line between the rigidity of realism and the exhilaration of pure escapism. But much like its stumbling protagonist, Death Stranding just can’t consistently get the balance right despite possessing equally lofty ambitions and countless inventive ideas. There is a fascinating, fleshed-out world of supernatural science fiction to enjoy across its sprawling and spectacular map, so it’s a real shame that it’s all been saddled on a gameplay backbone that struggles to adequately support its weight over the full course of the journey. It’s fitting that Kojima Productions’ latest is so preoccupied with social media inspired praise, because in some ways I did ‘Like’ Death Stranding. I just didn’t ever love it.

NextGenBase - 9.5/10

Death Stranding is a weird game. It won’t be for everyone, but if you can find something to like in the relatively slow start, you’ll love it by the end. Typically Kojima for better and for worse, it’s a story about reconnecting people through the eyes of a bystander that becomes much more than that. Technically and visually outstanding, it’s going to be up there on my Game of the Year list for sure. A weird, but wonderful game.

Spiel Times - 9/10

Death Stranding is a distorted vision of the open world genre, pulled apart by its individual threads, deconstructed, and sewn back together in the image of its director, Hideo Kojima. It’s an astonishing, compelling and provocative experience, even if it isn’t always as exciting to play as it is to think about.

Game Informer - 7/10

Try as it might, Death Stranding’s story doesn’t shore up its faults. It’s the normal Kojima mix of twists-and-turns, tropes, and overbearing themes, but at least I like that it explores real-world topics like the theory of multiple dimensions and key events in the history of the planet’s biodiversity. Like Sam himself, I often wasn’t sure why I kept going in Death Stranding. Maybe there was a little bit of pride in another task checked off the list, another job done. Unfortunately, this added up to little reward in the end.

Stevivor - 3.5/10

The problem with Death Stranding is that Hideo Kojima has become wholly self-indulgent, making something I’m sure he considers a masterpiece. Death Stranding is anything but, with its head so far up its own ass it’s almost funny. It has four title cards in total, popping up as you play, and will roll two complete sets of credits before you’ve finished. It goes on and on and on, thinking — falsely — that you’re enthralled in what’s occuring. If this is the type of project that Kojima insists to make, I suggest he move from games to TV shows or feature films. Being weird for the sake of weirdness isn’t enough — while Kojima hopes to hit the same level of work as David Lynch or Sam Lake (if we want to keep it in the same industry) he falls very short. Even if Death Stranding ’s narrative was good — and it’s not — a game needs to have actual gameplay. What you find within is abysmal; frustrating, tedious and beyond repair, it is to be avoided at all costs.

Metro GameCentral - 7/10

Taken as a whole, Death Stranding is an awkward mishmash of ideas, some of which work exactly as intended and others of which feel entirely out of place. At 40+ hours it overstays its welcome but it’s still a fascinating journey to take, with Kojima being the only video games auteur who can still command a large budget and use it to create something that isn’t just pandering to mainstream tastes.

GamesRadar+ - 3.5/5

There is an okay experience here, filled with a scrapbooking hokum of afterlife mythology and pseudoscience, with a cast of likeable if bluntly literal characters but it’s a game that, ironically, is easily lost in its lengthy delivery.

Gamer.nl (Dutch) - 9.5/10
ENGLISH Translation

With Death Stranding, Hideo Kojima touches upon big themes like the afterlife, parenthood, the connections between people and even climate change and the extinction of humanity. The way he brings these themes to life is as magical as it is confusing. The core gameplay – the transportation of packages and trying to keep your balance while doing so – seems contradictorily simple at first. But when it clicks, the concept holds endless satisfaction. Combined with the online elements that are integrated in the campaign, Death Stranding offers one of the most unique virtual experiences ever.

EGM - 5/5

In the end, Death Stranding ’s biggest mystery isn’t any of the elements we’ve had teased in three-plus years of trailers—it’s what people are going to think of it. Even from a man known for making love-them-or-hate-them projects, this may end up being one of the most divisive games ever created. For me, it was an experience that I can truly say was unlike any other I remember. And, if nothing else, Death Stranding makes me respect Hideo Kojima for convincing Sony to invest millions into a game that’s about a man delivering packages to holograms.

IGN Benelux - 9/10

Death Stranding is a one of a kind project. Everything about this game exudes the special style and personality of Hideo Kojima. You can see that as something positive or something negative. Fans of the game maker know that they have to get this game no matter what. For others it is a bit more complicated. Are you looking for a game that offers you both a special experience and you a unique emotional story, then this title is definitely worth buying. However, if you get restless during long cut-scenes, or find exploring your surroundings on foot uninteresting? Then it is certainly possible that you will get bored (especially in the first part). If you think Death Stranding is awesome or terrible will mostly depend on if the world clicks with you. Purely looking at the game itself, Death Stranding is a true piece of art. An unprecedented personal project, from a recently established studio, within a relatively short development time and with so much of the work overseen by one person, that is something that rarely occurs in our industry. Death Stranding is Hideo Kojima’s magnum opus, his ultimate story. A project that is so personal does not happen often and makes you either love it or hate it. The structure may not be perfect and the gameplay can definitely lose its appeal. Still you continue to play to experience the incredible story to the end. We have had an amazing time with Death Stranding and can’t wait for what Kojima brings us next.

USGamer - 3.5/5

Death Stranding might be Kojima’s boldest game to date. It may also be his most tedious. Either way, its originality outweighs its sometimes exhausting structure and poor pacing… but only just. Maybe not a game I would recommend to everyone, but certainly one of the most interesting games of 2019.

Destructoid - 8/10

Death Stranding is not the overly-strange inaccessible walled garden the marketing has made it out to be. It’s weird, don’t get me wrong! But anyone with a surface-level understanding of surrealism in art should be able to acclimate to what is essentially a playable Hollywood production. Impressive effort with a few noticeable problems holding it back. Won’t astound everyone, but is worth your time and cash.

God is a Geek - 9/10

Death Stranding is an ambitious game, featuring so many different systems and ideas, but it never falls under the weight of them. Whilst journeying across a crumbled America can be hugely frustrating at times, I never got bored of it, and through the powerful story, tense gameplay, and amazing action sequences, this will go down one of Kojima’s best. Taking time to build the necessary structures and adapt to the terrain is time consuming, but making sure you’re prepared will make your experience a much better one. Fabricating tons of cool equipment is exciting, especially when you earn the ability to build something new, and the message of connecting people provides an important backdrop for a wonderful game.

Easy Allies - 8/10

Death Stranding contains aspects that could have been better. It’s also easy to cherish your time with it. It’s exactly the kind of game that opens your eyes to how nauseatingly safe most games are. Death Stranding shoots for the moon, carelessly tossing away convention in ways others wouldn’t dare. The game wants you to be uncomfortable, confused, bored, and to reflect on those feelings, to sit with them for a while. There is a sense of fearlessness here that’s hard not to respect and that most aren’t given the opportunity to attempt. Death Stranding is an easy, easy game to complain about or even be angry at, but it’s also a lot more fascinating than many other, more conservative works.

PlayStation Universe - 8/10

Death Standing proves itself as a unique, palpable new IP, filled with rich storytelling both in narrative and gameplay. The beginning of the game suffers from long gaps of time intended for learning the ropes, but the ship rights itself once it finally turns the corner. Despite that with a handful of missteps, a deep, potent message of coming together rings through every aspect of Death Stranding that dazzles the game as a whole. If you give it the time, Death Stranding will offer you something most games never do.

PowerUp - 3/10

There’s a moment that sees you literally wait as a timer counts down three realtime minutes. For what purpose? I have no idea but like everything else in Death Stranding it made me roll my eyes with boredom. Death Stranding is clearly a labour of love for Kojima and his team but I hate it. Games don’t need to be fun, exciting, happy or cool but they should at least be entertaining. Death Stranding is not entertaining. As such, it fails as a video game, it fails as a narrative and it fails overall.

The Guardian - 4/5

Above all, Death Stranding is a sermon on the importance of belief. The power of putting one foot in front of another when hope looks lost, in the belief that things will get better. By working together, a series of small intentional steps can make a difference, and in this often fractured, angry and confusing world; that’s as hopeful as it gets.

VG24/7 - 3/5

If you do manage to hold out, you will be rewarded with flashes of brilliance, it’s just that those flashes are buried as deep as the core story is buried in the endless dialogue. And as profound as it wants to be, this is still a game in which you can equip and unequip your penis so you can piss out Red Bull. The good stuff is waiting for you beyond that piss, beyond the shit grenades, beyond that Ride with Norman Reedus advert unceremoniously plastered into a game universe where I didn’t see a single television set. It’s just a test of attrition.

AusGamers - 6/10

I cannot in good conscience recommend this game to all but the most rabid fans of Hideo Kojima’s work. And even then, I feel like this game may cause some of them to balk and question their devotion. It pains me to say it, but Konami may have been a necessary evil for him, a check and balance against his crazier, more self-indulgent impulses.

Shacknews - 9/10

This is one of the rare times I wish Hideo Kojima had created a lengthy film or a series instead of a video game. At least then people might not approach it with trepidation or with derision. You know how it goes: “Oh, it’s a video game. There’s no way it can be that good.”

Push Square - 10/10

Following years of mysterious anticipation, Death Stranding delivers on all fronts. An accomplished, fascinating set of gameplay mechanics allow you to make deliveries the way you want to, while social features let the game live on once you’ve put the controller down. It may become slightly tiresome as you hit the halfway mark, but the phenomenal narrative is on hand to pick things back up again and its outstanding visuals are the cherry on top. Death Stranding doesn’t raise the bar for any particular genre, it creates an entirely new one.

https://www.metacritic.com/game/playstation-4/death-stranding?ref=hp — 84
https://www.opencritic.com/game/7816/death-stranding — 86


#31

I’m just happy it didn’t get review bombed. Kojima might me up his own ass, but I still want to see what else he can do while people are still willing to give him money.


#32

For being an 84-86 game, it’s got quite a few perfect scores. But I foresaw this game being divisive and not for everyone, so was expecting some of the lower 3/10 scores.