Cyberpunk 2077

Cyberpunk 2077
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Cyberpunk 2077

A role-playing game by CD Projekt RED based on the pen and paper RPG Cyberpunk 2020.

Expected Release

April 16, 2020

Platforms

PC, Xbox One, PlayStation 4, Google Stadia

Developers

CD Projekt Red

Genres

Role-Playing, First-Person Shooter


Find out more at Giant Bomb


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Is this an open world game? I get a GTA vibe from the trailer.


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Info from Gamespot intervew

  • Game is FPS perspective
  • FPS perspective made to feel more personal
  • RPG with Shooter Elements not a Shooter with RPG elements
  • Multiple different progression systems (Skills, Perks, etc.)
  • V, protagonist - urban merc/hired gun.
  • Voiced protagonist, male and female voices
  • Full character creation system (Gender, Looks, Lifepath/Backstory)
  • You DO NOT pick classes in the beginning, class system is fluid based on choices
  • Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes bleed through environment and aesthetic
  • Characters from Cyberpunk 2020 lore will appear
  • Netrunner Techie and Solo are main focused classes
  • You can combine classes
  • Optional classes exist (like Rockerboy and Corporate) and you can pull perks from them to add into your own custom class
  • Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
  • Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost
  • Story is personalized by player choice.
  • Combat - Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee combat.
  • Weapons - 3 branches - Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating through cover), Smart Weapons (tracking/following)
  • Vehicles - Motorcycles, Cars, hinted at flying cars.
  • V is a fully voiced character. Both Male and Female completely voiced.
  • V’s personality is shaped by player. Backstory and interactions shape V’s personality.
  • Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy
  • Details of the world - everything has a purpose. World design was a huge focus in setting the tone.
  • Night City - in between SF and LA (fictional city). Inspired by both cities.
  • 6 unique districts in the city. Each area has its own feel on top of the base Noir feel
  • Exploration is encouraged.
  • Witcher was horizontally huge, Cyberpunk is vertically huge.
  • You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building.
  • No level scaling. 2 forms of XP - Core XP - Main Missions and Street Cred - Side missions
  • Higher Street Cred opens new exclusive vendors and fixers (new jobs)

Some additional notes from the IGN article.

  • The stats you pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool.
  • These stats are all pulled from the original tabletop RPG.
  • You can drive cars in the game, and seemingly toggle between first and third person during this.
  • You can engage in combat while driving – AI took over steering as you lean out the window and shoot at enemies.
  • The goal is for you to not only engage with the game world, but with its inhabitants.
  • Like Witcher, you take missions from NPCs and have dialogue options in conversations.
  • Completing a quest levels up your street cred.
  • UI expands during combat – enemies have names, health bars, and what appear to be levels.
  • Damage numbers pop up during combat.
  • There’s a bullet-time-like ability that allows you to slow down time.
  • Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door.
  • There’s an inspection system lets you look super close at items and learn more about lore.
  • You use an inhaler to heal.
  • Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4.
  • CD Projekt showed off some late-game abilities, including mantis-like blade arms and wall running.
  • We saw a boss fight against a dude in an exoskeleton. This included sliding under cars and taking cover.

#7

Pre-ordered. GIVE ME THAT ROBO-DONG, FELLAS.


#8

$47.99 for pre-order on Amazon Prime right now


#9

Can’t you pre-order any game for 20% off with Amazon Prime, or am I missing something?


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Some info from the E3 demo.

  • Character appearance editor still accessible during the game. Hair color, eye color, facial features.
  • Different dialog options based on character backstory
  • Implant (unclear if optional) provides translation for characters speaking other languages
  • “More stuff” unlocks with increase in street cred
  • Lots of clothing customization options
  • Dynamic day/night cycle
  • Confirmed drivable motorcycles, says it’s fairly arcadey
  • Multiple radio stations
  • First and third person driving perspectives
  • Emphasizing no loading screens except fast travel
  • Stealth routes available for missions
  • Entire game can be played non-lethal
  • Different play styles (Hacking vs brute-force) can lead to different areas
  • Robots can be hacked and turned against enemies
  • Environmental objects (vending machines) can be used to create distractions
  • “Fluid class system” lets you mix-and-match abilities. Unclear if you can remove/replace abilities once they’re set.
  • Perk points for different gameplay styles (blades, guns, engineering, hacking, etc)
  • Enemies can be disarmed and used as human shields
  • Sounds gory (enemies can lose limbs)
  • Enemies can be incapacitated (limp if shot in leg)
  • Sounds like James Bond-style offensive gadgets are a thing
  • Perks affect dialog options
  • You can hack enemies (we saw that in the last demo), and they can hack you (leads to death)
  • Some enemies have specific weak points
  • Apparently lots of environmental destruction
  • NPC quips if you take too long in dialog options

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