I think this game deserves its own thread.
On the surface, Control is a supernatural action-adventure with a memorable cast of characters and the kind of twisted story you expect from Remedy, and from our Creative Director, Sam Lake.
Jesse Faden’s troubled past has led her to New York, to a huge concrete skyscraper known as the Oldest House. Within lies the headquarters of a secretive government agency known as the Federal Bureau of Control. At Remedy, we like to say that things go horribly, horribly wrong. And for Jesse, they really do: the Bureau is invaded by the otherworldly Hiss, a force that corrupts everything in its way and kills the Director of the Bureau. Through mysterious, ritualistic events, Jesse becomes the new Director and sets out to take on the Hiss with newly enhanced supernatural abilities. She also has something called the Service Weapon, a special, supernaturally enhanced gun that only the Director of the Bureau can use, which can change form at her will.
If you dig deeper into Control, you will find a gameplay-driven experience that is far less linear than our previous games. A big part of this is the setting of the game, the Oldest House, which you can glimpse in the trailer. The HQ of the Bureau is a strange place of power, a building that is vastly larger inside than its outside appearance would lead you believe, with a shifting floorplan filled with secrets to uncover.